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The lord is an in game personification of the player.

Lords command armies, perform quests or collect resources.

On the map

Army leader

A lord in passive stance with a path selected and waiting for confirmation

On the map screen, the lord represents an army and it acts like the avatar of an army.

A lord can be moved by selecting it from the top bar and then clicking on the desired location on the map. To be able to do this, the lord must be outside a castle, on the current map and a direct path must exist from the current army position to the target position, that does not intersect any area of control. Moving the mouse on the map with the lord selected will show the path to be taken and clicking on the target confirms the order. Once movement has begun, it cannot be halted by the player, but it will be halted if the army is attacked on the way or if some obstacle emerges.

The lord also is the keeper of the army inventory, where the ammunition and also the loot is stored.

Lord details

The lord details can be visible on the left side of the map view, just below the minimap, after the lord is selected from the top bar.

In the lord details area, right next to the lord icon, there are 3 buttons to open up the corresponding skill trees, a button to select the lord stance, a button to open the lord inventory and a button to open the quest list.

Below the lord icon there is the lord name.

Next, the lord health bar is displayed. An army will not move if the commanding lord does not have any health points left. These health points are lost by having the lord die in battle or by losing/removing equipment that gives bonus health points. Each season, the lord regenerates some health points, depending on the current skills.

Next, the indicator for the progress of the current skill being trained is visible. The bar will fill up as the skill gets trained. There should always have a skill in training. If the current skill is fully trained (level 5 reached), the bar will be full and the player should select another skill for training.

The list of active quests is visible next. The player may choose to collapse this and hide ongoing quests but it can be a useful tool.

Finally, the list of current troops commanded by the lord can be seen. Moving the mouse over a troop will show details about that particular group of soldiers.

Lord stance

An army, hiding in the forest

There are three main stances a lord can be in.

  1. Passive stance The passive stance, when the lord has a 0 area of control and will not engage (willingly) in combat). To go into passive stance click on the stance icon while in any other stance.
  2. Agressive stance The agressive stance, means that the lord is looking for a fight, and anything that comes withing 1 grid distance of the lord will be attacked. To go into aggressive stance, click on the icon while in passive stance or hold the "Shift" key and click on the stance icon while in hidden stance.
  3. Hidden stance The hidden stance, means that the lord is not visible to anyone else and will not willingly engage in combat. If however another lord attempts to move in the same grid square as the one occupied by the lord then a battle will begin, with the hidden lord on the defender side. To go into this stance, a lord must be inside a forest square. Then, the player must click on the stance icon while holding down the "Shift" key on the keyboard. The lord will kneel and become invisible. Moving will immediately set the lord to aggressive stance, so this option can be used to ambush enemies.

There is another, special, stance that armies enter in certain circumstances. This stance provides full invisibility and invulnerability. An army will be in this stance when:

  1. Two minutes have passed after the player owning the army has disconnected from the server.
  2. An army uses a portal or summoned portal
  3. A player logs back into the game
  4. An army is defeated by a non player entity on a persistent map but the lord survives

An army will exist this stance and return to the previous stance when:

  1. It is moved
  2. One minute has passed since the owning player logged back in

Casting travel spells

To cast a spell on the main map, open the lord inventory, click the spells tab and then right click with the mouse on the desired spell. Currently, only Summon portal can be cast from the main map.

Interacting with objects

To interact with an object on the main map, move the army on top of the object or inside its area of control. If the interaction will result in a battle then the mouse cursor will change to a sword.

If multiple objects are present at the target location, the player will get a menu to select what object to interact with. Careful however, this will not be happening if one of the objects is aggressive, as that object will force the army into battle.

If an army is already on top of another object (typical scenario is a [[Summoned portal|summoned portal) press "Space" on the keyboard to interact with the object again without moving.

Interacting with friendly armies

If two armies belonging to the same player meet, then the player can choose to transfer soldiers between them.

At this time, there is no support for transferring materials or spells.

Interacting with friendly castles

When an army reaches the gate of a friendly castle, the player owning the army will get the option to transfer soldiers just as with meeting another army, but will also have the option to transfer resources (raw materials, weapons and armor or [[Item|special items]) and the option to enter the town. Choosing enter town will open the The city view for that castle and move the lord inside. While inside, the lord is safe from harm and can visit the local buildings, most importantly the mage tower to get more spell scrolls and the siege workshop to get more siege weapons.

On the battle map

Commander lord

Some of the skills of a lord give bonuses to the commanded soldiers. These bonuses apply even if the lord is not deployed on the battlefield. While not deployed, the lord may not be harmed by the enemy. If the player chose to train more in this area, it can be a wise choice to leave the lord out of the fight. In this case, the lord acts like a passive support unit.

Hero lord

Some lords may have been trained active combat skills and can be a powerful on the field unit. In this case, the player may choose to deploy the lord and use it to fight the enemy sword in hand. In this scenario, the lord can be harmed or even killed during combat. Even if an army is victorious, if the lord is killed in battle then the army will return instantly to the lord's home castle and wait for the lord to have its health points restored.

This kind of lords, with combat experience, can give huge boosts to other soldiers that accompany them. These boosts however are conditioned by the lords presence on the field. If the lord is not deployed, the bonuses are not applied. If the lord is deployed but is killed during the fight, the bonuses are removed.

Mage lord

Since spells can be cast by any unit on the field, while still making full use of the available spell power, a lord that has mostly magic related skills or plans to use magic to defeat its enemy might choose to be present on the field, to provide enough time for the spells to be cast, or stay safe while letting its troops tank the enemy damage. These lords are some of the most dangerous, since the spells available to them are not visible in any way, and what appears to be a weak army may end up to be simply a trap laid down by a powerful wizard lord.

Regular unit

When deployed, the lord acts like any other unit. It can cast spells, move, attack and retaliate.